Welcome to the Family Mysteries: Poisonous Promises WalkthroughHelp Emma dig through the poisonous pieces of this family mystery and solve the case!Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here.This document contains a complete Family Mysteries: Poisonous Promises game walkthrough featuring annotated screenshots from actual gameplay!We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.This walkthrough was created by Cindy Phelps, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
- General Tips
- Chapter 1: Beach
- Chapter 2: Warehouse
- Chapter 3: Ellena's Room
- Chapter 4: Yacht
General Tips
- This is the official guide for Family Mysteries: Poisonous Promises.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Beach
- Select (A). Play HOP. Select (A).
- Select (B) 2x, select (B1).
- Talk (C). Select (C1).
- Select 1-4. Move 5-6. Place 7-8-9-10 as shown. Select 11-12-13-14. Select 15x6.
- Open envelope and select twice.
- Talk (D); take FLASHLIGHT (D1).
- Use FLASHLIGHT (E). Play HOP; receive MEDALLION NECKLACE.
- Go (F).
- Take MEDICAL INLAY (G).
- Place MEDICAL INLAY and select; take MEDICAL BAG and PANEL CARD (H).
- Open MEDICAL BAG; get COTTON SWAB and DNA SOLUTION.
- Use PANEL CARD (I).
- Solution: 2-3-6-4-1-2-3-4. Select (6).
- Return to Shark Cliff Bay.
- Open (J).
- Use COTTON SWAB (K); receive SAMPLE TUBE. Take TIME OF DEATH (L).
- Go (K1).
- Enter 468 (M).
- Use DNA SOLUTION and SAMPLE TUBE (N); select (O).
- Solution (Px1-Qx2-Rx3-Sx4-Tx5); receive DNA RESULT.
- Select (U).
- Select 6x (V). Solution (1-6)-(2-8)-(3-9)-(4-6)-(5-7).
- Solution: fill (W-X-Y). Solution is random. Example (Z). Complete twice to solve.
- Talk (A); take MARK'S WALLET (B).
- Open MARK'S WALLET; take ELLENA'S LOVE LETTER and STICKER CARD.
- Take HOT COFFEE (C).
- Use HOT COFFEE (D); receive SUN STICKER.
- Use SUN STICKER and STICKER CARD (E). Play HOP; receive ELLENA'S ROOM KEY.
- Use ELLENA'S ROOM KEY (F).
- Go (G).
- Talk (H); take KEY CARD (I).
- Walk back.
- Use KEY CARD (J).
- Go (K) to play HOP.
- Select 2x (L); select 2x (M) drag to (N); select and drag to (O).
- Take EPI KIT (O).
- Go (P).
- Use EPI KIT (Q).
- Select R-S-T-U.
- Use DNA RESULT (V).
- Select 2x (W) and place on (X). Select 2x to take SUSPICIOUS LIPSTICK (X1).
- Use SUSPICIOUS LIPSTICK (V).
- Select (Y).
- Place MEDALLION NECKLACE (A), TIME OF DEATH (B), and ELLENA'S LOVE LETTER (C).
- Solution (B-D-2)-(B-D-1)-(B-D-3)-2.
- Take MARK'S SMALL FACTORY (E).
- Go (F).
- Select 6x (G). Solution (1-9)-(2-6)-(3-7)-(4-8)-(5-10).
- Talk (H); take SURVEILLANCE KIT (I).
- Open SURVEILLANCE KIT; get SPY KIT and LOCK PICKS.
- Select 2x (J); use SPY KIT (K).
- Select 2x (L).
- Use LOCK PICKS (K). Select 2-4-5-3-1.
- Go (M).
- Select all (N).
- Take GRABBER (O).
- Walk back.
- Select (P); use Smartphone and GRABBER; receive DOG COOKIES.
- Go (Q).
- Use DOG COOKIES (R); receive DISPOSABLE CAMERA.
- Open DISPOSABLE CAMERA; get UNDEVELOPED FILM.
- Take PHONE CARD and HEART TOKEN (S).
- Walk back.
- Select (T); use PHONE CARD (U); take ENCRYPTED PHONE and COIN TOKEN (V).
- Go (W).
- Select 2x (X).
- USE COIN TOKEN and HEART TOKEN.
- Solution (select A: down-left-up-left-up-right-down-left)-(select B: up-right-down-right-down-left-up-right).
- Select (C); take USB CABLE (D).
- Use USB CABLE (E); use ENCRYPTED PHONE (F).
- Solution (F1): (6-2-7)-(9-1-7)-(1-5-3)-(3-6-1)-(4-1-8).
- View code (G).
- Select (H).
- Enter 85147 (I).
- Select 2x (J).
- Go (K).
- Select 4x (L).
- Solution (R-Q)-(M-R)-(N-R)-(O-T)-(P-S).
Chapter 2: Warehouse
- Select (A); get EMERGENCY BAG.
- Open EMERGENCY BAG; get GLASS BREAKER. Use Smartphone and UNDEVELOPED FILM on EMERGENCY BAG.
- Use GLASS BREAKER (B).
- Take UNDEVELOPED FILM, FLASHLIGHT, and SMARTPHONE (C).
- Select 2x (D).
- Use FLASHLIGHT (E); take AIR PUMP and OLD PARASOL (F); select 6x and take POCKET KNIFE (G).
- Open OLD PARASOL; get INFLATABLE BUOY.
- Use INFLATABLE BUOY and AIR PUMP (H). Play HOP (H1); receive SET OF WRENCHES.
- Open SET OF WRENCHES; use POCKET KNIFE; receive TAPE.
- Open OLD PARASOL; use SET OF WRENCHES; receive CLIMBING POLES 2/2.
- Go (I).
- Use CLIMBING POLES (J).
- Solution (Kx2-L)-(M-Nx2)-(Ox2-Px2).
- Play HOP. Drag (Q) to (R); receive BRIEFCASE.
- Select (S); take NOTE and CAR INLAY (T).
- Open NOTE; take SD CARD.
- Use TAPE (S).
- Use CAR INLAY (U).
- Select (V).
- Select (W)-(X)-(Y)-(Zx2); use SD CARD (Z1).
- Select tiles according to solved image (A).
- Select (B); receive briefcase code 482.
- Open BRIEFCASE; enter 482; take STRANGE PHOTO and PLAN OF WAREHOUSE.
- Go (C).
- Select 5x (D).
- Solution (1-6)-(2-7)-(3-5)-(4-6).
- Use POCKET KNIFE; get CLOSED LADDER and PLIERS (E).
- Take BIKE HORN (F); use PLIERS (G); select (H); select and get MAGNET (I).
- Use MAGNET; receive LADDER PINS (J).
- Open CLOSED LADDER; use LADDER PINS; receive OPENED LADDER.
- Use OPENED LADDER and go (K).
- Take SAW HANDLE (L).
- Use BIKE HORN (M); use SAW HANDLE (N).
- Take METAL ROD (O).
- Walk back.
- Use METAL ROD (P). Play HOP (P1); receive LIQUID ACID.
- Go (Q).
- Use LIQUID ACID (R).
- Go (S).
- Take BASEBALL BAT (A).
- Use POCKET KNIFE, select, use BASEBALL BAT (B); take VALVE and CRANK (C).
- Use CRANK (D).
- Use VALVE (E).
- Select (F).
- Solution: 4-3-1-4.
- Take BOLT CUTTERS (G); select 2x and take LEVER (H).
- Use BOLT CUTTERS (I); select 2x (J); select 2x (K); get STAN'S WALLET (L).
- Open STAN'S WALLET; take KEY CARD and PIECE OF PHOTO.
- Use KEY CARD (M).
- Go (N).
- Use LEVER (O); select (P).
- Take ENVELOPE (Q).
- Open ENVELOPE; get BANKNOTES.
- Use BANKNOTES (R); use UNDEVELOPED FILM (S); select (T).
- Solution is random. Solved image (U).
- Take PHOTO OF STAN and CAR FRESHENER (V).
- Walk back.
- Use CAR FRESHENER and PHOTO OF STAN (W).
- Get OLD RAG (A).
- Get ROPE (B).
- Get HOOK (C).
- Open HOOK; use ROPE; receive HOOK ON A ROPE.
- Use HOOK ON A ROPE (D); receive POCKET KNIFE.
- Use POCKET KNIFE (E).
- Select 2x and take HAMMER (F).
- Use OLD RAG and HAMMER; select and take PALLET HANDLE (G).
- Use PALLET HANDLE (H).
- Select 3x (I).
- Use POCKET KNIFE and Smartphone (J).
- See solved image (K).
- Receive UNCHARGED PHONE.
- Take DIRTY GLASSES, CORKSCREW and GREEN LEMON 1/2 (L).
- Select 4x (M).
- Take GREEN LEMON 2/2 (N); use DIRTY GLASSES (O); select (P); take CLEAN GLASSES (O); use CORKSCREW (Q); take COCKTAIL SHAKER and SLEEPING PILLS (R).
- Select (S).
- Solution (T-W-T-Y-V-X-U-Y).
- Take WHITE RUM (W).
- Use COCKTAIL SHAKER, GREEN LEMONS, CLEAN GLASSES, SLEEPING PILLS, and WHITE RUM (1). Select 2-3-4-5-6-5-7-7-1; use POCKET KNIFE (1). Drag 1 to 5, select 5. Take SPICED DAIQUIRIES (8).
- Use SPICED DAIQUIRIES (A); select 2x (B). Play HOP (B2); take KITCHEN KEY.
- Use KITCHEN KEY (C).
- Go (D).
- Drag (E) to (F).
- Solution: fill (G-H-I). Solution is random. Example (J). Complete twice to solve.
- Select 2x (K); take ELLENA'S ROOM KEY (L). Use POCKET KNIFE and take CROWBAR and LEATHER GLOVES (M).
- Select 3x each and take WOOD PEGS 2/2 (N).
- Use CROWBAR (O); use WOOD PEGS and LEATHER GLOVES (P).
- Solution: select 8x anywhere when (Q) is inside (R).
- Use CROWBAR and go (S).
Chapter 3: Ellena's Room
- Select and use ELLENA'S ROOM KEY (A).
- Go (B).
- Talk (C).
- Select 2x and take BELT (D).
- Use BELT (E).
- Select (F). Take DRAWER KEY, WALKIE TALKIE and NOTE (G).
- Open NOTE; take SPECIAL TOKENS 2/2 and MAP TO THE DOCKS.
- Use DRAWER KEY (H); take SPARE BATTERY and ELLENA'S DIARY CLOSED (I).
- Open UNCHARGED PHONE, select 3x, use SPARE BATTERY; receive Smartphone.
- Open ELLENA'S DIARY CLOSED; use POCKET KNIFE.
- Solution: 1-(Jx3). 2-(Kx2). 3-(Lx1). 4-(Mx3). 5-(Nx2). 6-(Ox3). 7-(Px3). 8-(Qx2). 9-(Rx1). 10(Sx3).
- Solution: 11-(A). 12-(Bx3). 13-(Cx3). 14-(Dx2). 15-(E). 16-(Fx3). 17-(Gx2). 18-(Hx1). 19-(Ix3). 20-(Jx2). 21-(K). 22-(Lx1).
- Solved image (M).
- Solution (V): 23-(Nx1). 24-(Ox3). 25-(Px3). 26-(Qx3). 27-(Rx1). 28-(Sx3). 29-(Tx2). 30-(Ux3).
- Solution (W): 31-(A). 32-(Bx1). 33-(C). 34-(Dx3). 35-(Ex2). 36-(Fx1). 37-(Gx2). 38-(Hx1).
- Solved image (X).
- Take PHOTO OF STAN'S ROOM, ANOTHER PIECE OF PHOTO, and BRILLIANT PINS (I).
- Select (J).
- Use BRILLIANT PINS (K); solution: 3-2-4-1-5.
- Select (L).
- Open STRANGE PHOTO; use PIECE OF PHOTO and ANOTHER PIECE OF PHOTO; get TWELVE SYMBOLS.
- Use TWELVE SYMBOLS (M); play HOP. Take LEDGER, EMPTY REVOLVER, and BULLETS (N).
- Open LEDGER; take USB CONFESSION.
- Open EMPTY REVOLVER; use BULLETS; take GUN.
- Use GUN (O).
- Go (P).
- Select all (Q).
- Take TAPE (R).
- Take SHIRT (S).
- Open SHIRT; get FOUNTAIN PEN.
- Open FOUNTAIN PEN; take INK CARTRIDGE.
- Use USB CONFESSION (T); select (U).
- Solution: 1-2-3-4-5-6-7-8-9-(10 on 11)-12-(13 on 14)-15-(16 on 17)-18-19-(20 on 21)-22-23-(24 on 25)-26-27.
- Receive code.
- Select (V); select (V1).
- Use INK CARTRIDGE and TAPE (W); receive FINGERPRINT.
- Use FINGERPRINT and enter 0612 (X); get PADLOCK KEY 3 and FOLDER (Y).
- Open FOLDER; get GARAGE CODE.
- Go (Z).
- Select 7x (A).
- Solution (11-13)-(1-12)-(2-14)-(3-10)-(4-8)-(5-9)-(6-7).
- Take PADLOCK KEY 2 (B); use GARAGE CODE and enter sequence (C).
- Take PADLOCK KEY 1 (D).
- Use PADLOCK KEY 2 (E); select (F); use PADLOCK KEY 3 and PADLOCK KEY 1 (E). Play HOP (F1); receive CAR MANUAL.
- Open CAR MANUAL; get IGNITION WIRE COLORS.
- Use POCKET KNIFE (G).
- Use IGNITION WIRE COLORS and POCKET KNIFE then select (H).
- Select (I); use MAP TO THE DOCKS (J).
- Take PLANK 1/2 and OLD SHOE (K).
- Use SPECIAL TOKENS 2/2 (M).
- Take PLANK 2/2 and JAR OF NAILS (L).
- Use PLANKS 2/2, JAR OF NAILS, and OLD SHOE (N).
- Go (O).
- Take BOLT CUTTERS, EMPTY CAN, GAS HOSE, and HARPOON GUN (P).
- Walk back.
- Use BOLT CUTTERS and select (Q). Play HOP (Q1); receive SHIP HELM INLAY.
- Go right.
- Use SHIP HELM INLAY; select 2x take MAP OF THE BAY; select 8x take BILLS; take SPEEDBOAT KEY and STARTING SEQUENCE (R).
- Walk back.
- Use GAS HOSE (S); use BILLS (T); use EMPTY CAN and take FUEL CAN (U).
- Go right.
- Use FUEL CAN (V).
- Use SPEEDBOAT KEY (W); use MAP OF THE BAY (X); use STARTING SEQUENCE (Y); select 2-1-3-4.
- Solution: (Bx2)-(Ax4)-(Bx2-Ax2-Bx3).
Chapter 4: Yacht
- Select 2x (A); take WIRE GARROTE (B).
- Use WIRE GARROTE (C).
- Select and take SKULL (D); take CABIN 45 KEY and EMPTY WALKIE TALKIE (E).
- Select 4x and take DISPLAY CODE (F).
- Open EMPTY WALKIE TALKIE; get EMPTY BATTERIES.
- Select 2x and use DISPLAY CODE; enter 4837 and select 4x (G).
- Solution: (1-2-3)-(4-5-6)-(7-8-9)-(10-11-12). Solved image (K).
- Talk (L).
- Go (M).
- Select (N); select (O).
- Take CARDBOARD HOOK (P); use CABIN 45 KEY (Q).
- Go (R).
- Take GLOVES (S).
- Walk back.
- Select and use GLOVES (T), select.
- Use POCKET KNIFE and select; use POCKET KNIFE and take RED WIRE (U).
- Return to Storage.
- Use CARDBOARD HOOK and take RECTANGULAR INLAY (V).
- Go forward.
- Use RECTANGULAR INLAY and select (W); take BLOWN FUSE (X).
- Open BLOWN FUSE; use RED WIRE; receive REPAIRED FUSE.
- Use REPAIRED FUSE and select (X).
- Go (Y).
- Use POCKET KNIFE and select (Z). Play HOP (Z).
- Take GAS MASKS (E).
- Open GAS MASKS; take 2x SKULL.
- Return to Storage.
- Talk (E).
- Use GAS MASKS (F); take SPECIAL TILE (G).
- Return to The Henchman's Room.
- Use SPECIAL TILE (H).
- Solution is random. See solved image (I).
- Select 1-3-2-4 (I).
- Take BATTERY CHARGER and SKULL (K).
- Exit cabinet.
- Use 4x SKULLS (L). Take WRENCH and EMPTY TABLET DIARY (M). Use BATTERY CHARGER and EMPTY BATTERIES and take CHARGED BATTERIES (N).
- Open EMPTY WALKIE TALKIE; use CHARGED BATTERIES; receive TWO WALKIE TALKIES.
- Use EMPTY TABLET DIARY and select (O).
- Select 1. All solutions are random. See solved image (P). Select 2x (S).
- Select 2; solved image (Q). Select 2x (T).
- Select 3; solved image (R).
- Go (U).
- Select 3x (V). Solution: (1-4)-(2-3).
- Walk back.
- Select 2x (W).
- Take MAP OF THE GUARDS (X).
- Return to Storage.
- Use WRENCH, take LIQUID NITROGEN and SLEEPING GAS TANK 1/2 (A).
- Use LIQUID NITROGEN and WRENCH (B). Play HOP; receive SLEEPING GAS TANK 2/2.
- Use SLEEPING GAS TANKS, MAP OF THE GUARDS and TWO WALKIE TALKIES (C).
- Return to Ship's Hallway.
- Use MAP OF THE GUARDS (D).
- See solved image (E).
- Take BATTERY DRILL and SCREW JACK BOX (F).
- Open BATTERY DRILL; use SCREW JACK BOX; receive BATTERY DRILL WITH SCREWDRIVER.
- Use BATTERY DRILL WITH SCREWDRIVER and take AXE (G).
- Use AXE and select (H). Take OIL CAN, AIR HANDLING KEY, and METAL BRUSH (I).
- Use AIR HANDLING KEY (J).
- Use OIL CAN and METAL BRUSH (K); select (L); use WRENCH (M). Select both and use SLEEPING GAS TANKS (N). Use WRENCH (M); select (L).
- Take SCUBA INLAY (M).
- Place SCUBA INLAY and take HARPOON GUN (N).
- Use HARPOON GUN (O).
- Solution: fill (P-Q-R). Solution is random. Example (S). Complete 3x to solve.
- Congratulations, you've completed Family Mysteries: Poisonous Promises!
Created at: 2019-12-01